Ice Skating Fox

This was modelled using 3DMax’ s Patch Modelling technique, which I preferred for creating characters to the Box Modelling method. I thought it would conform to the computer games requisite maximum polygon count for a main character of 1000 polygons but it ended up being too high. Because I got the first Fox model wrong and concentrated too much on realistic detail, I built another model; took the complete opposite approach and went for stylization, constructed it using triangles and ended up with a very low resolution model (250 polygons) that had much more character. Using triangles is not the recommended approach to modelling but I thought that using such an economical method would then allow me to quadrangulate the mesh afterwards to keep the polygon count to a minimum.

Here are some drawings for the Fox model. And here’ s the final, Maya Fox model.

Leave a Reply