Twister Lamp

This was my first attempt at modelling in 3D StudioMax when I’d become more competent with the programme. At this point I was still self taught, I’d previously been using mainly Stratavision on the Macintosh and had also experimented with Amapi, Infini D and Pixels 3D as these were the easily available applications for the Mac before jumping over to Max on the PC.
Taking on the challenge of reproducing an actual real product taught me a lot about the programme and was good eye training. The approach was to look at something and then recreate it in 3D without making it a long drawn out exercise as I still had course assignments to complete, therefore only had limited time to spend on modelling the lamp.The exercise also was good for applying the thought process to the programme as when you are trying to achieve what your eye can see the translation of how you think you can do it and how you actually achieved the end result are often very different. I placed the twister lamp in front of my desk and studied it as each part was modelled with the aim of reproducing the proportions and scale of the original. The design of the lamp is quite intricate and is a challenging task for a beginner. Many mistakes were made and so many lessons were learnt.