Quick Particle Clouds

This is a quick way of using Dynamics in Maya to create clouds.The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background image.

This tutorial requires familiarity with Maya Interface.

This method would be best used to render out a static cloud scene,then composited as a background,therefore the black background would be transparent if saved with an alpha channel i.e. as a Tiff file.

From here on by adjusting the parametres you’ve just edited and scaling the place3dTexture1 Node,then checking the changes in the Render View using Render Region you can change the characteristic of your cloud from thick/heavy to light and wispy.This quick tutorial requires you to act intuitively as possible with the proceedure and as there’re multiple parameters for the connected nodes I’ve only touched on a very few;therefore it’s left to you to experiment further and if it all goes wrong just start again.

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