Hypershade Texture Editor – Create an Eye


Tutorial covering the Hypershade Texture Editor – Create an Eye.

PDF iconCreate an eye

The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.

11/2003 TAGS:

modelling chess pieces: the knight

This tutorial introduces another way of creating models which is much more intuitive : “Box Modelling” using Polygons.

PDF icon“Box Modelling” using Polygons

The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.

10/2003 TAGS:

Modelling chess pieces: the queen


A tutorial delving further into NURBS models to get a basic understanding of how different component parts relate to each other with the aim of modeling the queen.

PDF iconmodelling the queen

The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.

09/2003 TAGS:

Modelling a simple chess piece

introduction to Maya’s UI (user interface) and step-by-step tutorial to model a simple chess piece.

PDF iconmodelling a pawn [1]
modelling a pawn [2]

The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.

09/2003 TAGS: