Archive for October, 2002

Ice Skating Fox

Tuesday, October 1st, 2002

This was modelled using 3DMax’ s Patch Modelling technique, which I preferred for creating characters to the Box Modelling method. I thought it would conform to the computer games requisite maximum polygon count for a main character of 1000 polygons but it ended up being too high. Because I got the first Fox model wrong and concentrated too much on realistic detail, I built another model; took the complete opposite approach and went for stylization, constructed (more…)