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	<title>fuscus &#187; 2D</title>
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	<description>Nick Fusco - 3D artist &#38; tutor</description>
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		<title>2D Wally Worm</title>
		<link>http://fuscus.co.uk/wp/archives/32</link>
		<comments>http://fuscus.co.uk/wp/archives/32#comments</comments>
		<pubDate>Wed, 09 Apr 2008 14:02:05 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=32</guid>
		<description><![CDATA[I produced this an example for our animation students to demonstrate the use of Maya, Moho, Photoshop, GarageBand as visual and audio elements that could then be composited together in After Effects (in this case) or Final Cut Pro.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-140" title="wallywonder" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/04/wallywonder.jpg" alt="" width="640" height="268" /></p>
<p>I produced this an example for our animation students to demonstrate the use of Maya, Moho, Photoshop, GarageBand as visual and audio elements that could then be composited together in After Effects (in this case) or Final Cut Pro.<span id="more-32"></span></p>
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		<title>2D Fox</title>
		<link>http://fuscus.co.uk/wp/archives/29</link>
		<comments>http://fuscus.co.uk/wp/archives/29#comments</comments>
		<pubDate>Tue, 08 Apr 2008 14:33:02 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=29</guid>
		<description><![CDATA[This little test animation was done with Moho. A great, intuitive 2D programme that I was working through as it had been recently introduced to the course curriculum. I thought I&#8217;d create something that would compliment the current Fox project that was on the go at the time. There&#8217;s a great feel to the programme, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-136" title="2dfox" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/04/2dfox.jpg" alt="" width="640" height="198" /></p>
<p>This little test animation was done with Moho. A great, intuitive 2D programme that I was working through as it had been recently introduced to the course curriculum.<span id="more-29"></span> I thought I&#8217;d create something that would compliment the current Fox project that was on the go at the time.  There&#8217;s a great feel to the programme,  which is something that&#8217;s rarely said about the digital environment, it really wants to animate anything in it.<br />
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		<title>Wally Worm &#8211; the weightlifting wonder</title>
		<link>http://fuscus.co.uk/wp/archives/99</link>
		<comments>http://fuscus.co.uk/wp/archives/99#comments</comments>
		<pubDate>Tue, 02 May 2006 20:11:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[storyboard]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=99</guid>
		<description><![CDATA[The idea for Wally Worm was for a series of short animations that involved the character being in different situations, that more often than not, ended in an unfortunate outcome for Wally. However, in the tradition of classic cartoon characters, he&#8217;s invulnerable and always returns in a new scenario non the worse (Or wiser) for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-100" title="wally-weight" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/wally-weight.jpg" alt="" width="640" height="329" /></p>
<p>The idea for Wally Worm was for a series of short animations that involved the character being in different situations, that more often than not, ended in an unfortunate outcome for Wally.<span id="more-99"></span> However, in the tradition of classic cartoon characters, he&#8217;s invulnerable and always returns in a new scenario non the worse (Or wiser) for any prior misfortune. Later I thought he looked too likeable to suffer such adversities, and therefore the pathos in the humor wouldn&#8217;t really work; he looks more like a character you&#8217; d laugh with than at. Everyone who&#8217; s seen the storyboard likes the frame shown above the most &#8211; you can see the rest of the storyboard here&#8230;</p>
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		<title>clock</title>
		<link>http://fuscus.co.uk/wp/archives/299</link>
		<comments>http://fuscus.co.uk/wp/archives/299#comments</comments>
		<pubDate>Thu, 03 Feb 2005 23:42:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=299</guid>
		<description><![CDATA[This little animation was done on the spot, in a manner of speaking, for a company who were looking for artwork to test the 3G (Or 2G as it was then) mobile phone network before it was opened for commercial, public use. They asked me to put something together and the next day I took [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-300" title="clock" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/clock.jpg" alt="" width="640" height="230" /></p>
<p>This little animation was done on the spot, in a manner of speaking, for a company who were looking for artwork to test the 3G (Or 2G as it was then) mobile phone network before it was opened for commercial, public use.<span id="more-299"></span> They asked me to put something together and the next day I took it to their office on a CD (no memory sticks back then) because their internet connection was temporarily down and so was the website. They had quite a lot of 2D artwork which had been tested and wanted to try broadcasting some animation. I&#8217;d previously sent them some abstract animations which were very low file sizes due to the then narrow bandwidth and this piece was a little more adventurous.</p>
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