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	<title>fuscus &#187; 3D tutorial</title>
	<atom:link href="http://fuscus.co.uk/wp/archives/tag/3d-tutorial/feed" rel="self" type="application/rss+xml" />
	<link>http://fuscus.co.uk/wp</link>
	<description>Nick Fusco - 3D artist &#38; tutor</description>
	<lastBuildDate>Wed, 06 Oct 2010 15:03:02 +0000</lastBuildDate>
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		<title>Quick Particle Clouds</title>
		<link>http://fuscus.co.uk/wp/archives/37</link>
		<comments>http://fuscus.co.uk/wp/archives/37#comments</comments>
		<pubDate>Wed, 30 Jul 2008 17:07:51 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[intermediateLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=37</guid>
		<description><![CDATA[This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background [...]]]></description>
			<content:encoded><![CDATA[<p>This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background image.</p>
<p><img class="alignnone size-full wp-image-129" title="clouds-particle" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/07/clouds-particle.jpg" alt="" width="640" height="118" /></p>
<p>This tutorial requires familiarity with Maya Interface.<span id="more-37"></span></p>
<ul>
<li>Select &#8216;<em>Dynamics</em>&#8216; from the drop down menu in the module bar to display the menu</li>
<li>In the top menu select &#8216;<em>Particles</em>&#8216;, click &#8216;<em>Particle Tool</em>&#8216; and click &amp; drag to draw out some particles on the grid,  click Enter.</li>
<li>Open the Hypershade. In the &#8216;<em>Create</em>&#8216; Tab open Volumetric and click on &#8216;<em>Particle Cloud</em>&#8216;.</li>
<li>Assign the new &#8216;<em>Particle Cloud</em>&#8216; to the particles.</li>
<li>Select the newly created Particle Cloud, Lambert1 and in the perspective view Particles.</li>
<li>In the Hypershade create a Lambert Material and MMB click and drag over to &#8216;<em>ParticleCloud2SG</em>&#8216; Node; In the drop down menu choose &#8216;<em>Default</em>&#8216;. Disconnect &#8216;<em>Lambert1</em>&#8216; from its connected Node(s).</li>
<li>Select the &#8216;<em>ParticleShape1</em>&#8216; Node you just created and open the Attribute Editor</li>
<li>Scroll down to &#8216;<em>Render Attributes</em>&#8216;. In &#8216;<em>Particle Render Type</em>&#8216; select &#8216;<em>Cloud [s/w]</em>&#8216;.</li>
<li>Click on &#8216;<em>Current Render Type</em>&#8216;, then increase the newly generated Radius slider to a value of &#8217;2&#8242;(approx.)</li>
<li>In the Hypershade select &#8216;<em>ParticleCloud2</em>&#8216;, in &#8216;<em>Common Material Attributes</em>&#8216; load into the Transparency channel &#8216;<em>Cloud&#8217;(3D Textures)</em>&#8216;. Then select &#8216;<em>place3dTexture1</em>&#8216; Node, click &#8216;<em>Fit to group box</em>&#8216; button and change the colour to white.</li>
<li>Back in &#8216;<em>ParticleCloud2</em>&#8216; Tab under &#8216;<em>Transparency</em>&#8216; reduce Density to 0.255.Hit Render to view.</li>
<li>In the Render viewport marquee select a region of the cloud.</li>
<li>In the &#8216;<em>Cloud1</em>&#8216; Attributes under &#8216;<em>Cloud Attributes</em>&#8216; reduce Edge Thresh to 0.4 and increase Amplitude to 1.5(approx.).</li>
<li>Right click over marquee region in the Render View,under Render choose &#8216;<em>Render Region</em>&#8216;</li>
</ul>
<p>This method would be best used to render out a static cloud scene,then composited as a background,therefore the black background would be transparent if saved with an alpha channel i.e. as a Tiff file.</p>
<p>From here on by adjusting the parametres you&#8217;ve just edited and scaling the place3dTexture1 Node, then checking the changes in the Render View using Render Region you can change the characteristic of your cloud from thick/heavy to light and wispy. This quick tutorial requires you to act intuitively as possible with the proceedure and as there are multiple parameters for the connected nodes I&#8217;ve only touched on a very few; therefore it&#8217;s left to you to experiment further and if it all goes wrong just start again.</p>
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		<item>
		<title>Animation &#8211; Inverse &amp; Forward Kinematics</title>
		<link>http://fuscus.co.uk/wp/archives/206</link>
		<comments>http://fuscus.co.uk/wp/archives/206#comments</comments>
		<pubDate>Wed, 03 Mar 2004 12:30:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=206</guid>
		<description><![CDATA[Animation &#8211; Inverse &#38; Forward Kinematics Inverse &#38; Forward Kinematics The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg"><img class="alignnone size-full wp-image-205" title="tut-robot" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg" alt="" width="640" height="120" /></a></p>
<p>Animation &#8211; Inverse &amp; Forward Kinematics</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/9_maya_IK_FK.pdf">Inverse &amp; Forward Kinematics</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Animation &#8211; Morphing (Blend Shape)</title>
		<link>http://fuscus.co.uk/wp/archives/188</link>
		<comments>http://fuscus.co.uk/wp/archives/188#comments</comments>
		<pubDate>Fri, 20 Feb 2004 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=188</guid>
		<description><![CDATA[Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape. Morphing (Blend Shape) The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-189" title="tut-morph" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-morph.jpg" alt="" width="640" height="120" /></p>
<p>Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/8_maya_morph.pdf">Morphing (Blend Shape)</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Animation &#8211; attaching to Motion Path</title>
		<link>http://fuscus.co.uk/wp/archives/183</link>
		<comments>http://fuscus.co.uk/wp/archives/183#comments</comments>
		<pubDate>Mon, 26 Jan 2004 11:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=183</guid>
		<description><![CDATA[A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects. Animation &#8211; attaching to Motion Path The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-182" title="tut-spintop" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-spintop.jpg" alt="" width="640" height="120" /></p>
<p>A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/7_maya_anim_path.pdf">Animation &#8211; attaching to Motion Path</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Animating the Bouncing Ball</title>
		<link>http://fuscus.co.uk/wp/archives/174</link>
		<comments>http://fuscus.co.uk/wp/archives/174#comments</comments>
		<pubDate>Thu, 08 Jan 2004 08:34:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=174</guid>
		<description><![CDATA[The animation classic &#8211; animating the bouncing ball. Animating the Bouncing Ball The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-173" title="tut-ball" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-ball.jpg" alt="" width="640" height="120" /><br />
The animation classic &#8211; animating the bouncing ball.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/6_maya_anim_ball.pdf">Animating the Bouncing Ball</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Hypershade Texture Editor &#8211; Create an Eye</title>
		<link>http://fuscus.co.uk/wp/archives/167</link>
		<comments>http://fuscus.co.uk/wp/archives/167#comments</comments>
		<pubDate>Wed, 12 Nov 2003 16:15:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=167</guid>
		<description><![CDATA[Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye. Create an eye The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-165" title="tut-eye" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-eye.jpg" alt="" width="640" height="120" /><br />
Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/5_maya_eye.pdf">Create an eye</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>modelling chess pieces: the knight</title>
		<link>http://fuscus.co.uk/wp/archives/158</link>
		<comments>http://fuscus.co.uk/wp/archives/158#comments</comments>
		<pubDate>Fri, 03 Oct 2003 11:06:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=158</guid>
		<description><![CDATA[This tutorial introduces another way of creating models which is much more intuitive : &#8220;Box Modelling&#8221; using Polygons. &#8220;Box Modelling&#8221; using Polygons The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece-knight-4.jpg"><img class="alignnone size-full wp-image-157" title="tut-chesspiece-knight-4" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece-knight-4.jpg" alt="" width="640" height="120" /></a></p>
<p>This tutorial introduces another way of creating models which is much more intuitive : &#8220;Box Modelling&#8221; using Polygons.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/4_maya_polygons.pdf">&#8220;Box Modelling&#8221; using Polygons</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Modelling chess pieces: the queen</title>
		<link>http://fuscus.co.uk/wp/archives/119</link>
		<comments>http://fuscus.co.uk/wp/archives/119#comments</comments>
		<pubDate>Sun, 28 Sep 2003 20:59:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=119</guid>
		<description><![CDATA[A tutorial delving further into NURBS models to get a basic understanding of how different component parts relate to each other with the aim of modeling the queen. modelling the queen The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-120" title="tut-chesspiece2" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece2.jpg" alt="" width="640" height="120" /><br />
A tutorial delving further into NURBS models to get a basic understanding of how different component parts relate to each other with the aim of modeling the queen.</p>
<p><img class="alignleft wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/3_maya_cont_queen.pdf">modelling the queen</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Modelling a simple chess piece</title>
		<link>http://fuscus.co.uk/wp/archives/88</link>
		<comments>http://fuscus.co.uk/wp/archives/88#comments</comments>
		<pubDate>Sun, 14 Sep 2003 17:48:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=88</guid>
		<description><![CDATA[introduction to Maya&#8217;s UI (user interface) and step-by-step tutorial to model a simple chess piece. modelling a pawn [1] modelling a pawn [2] The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-117" title="tut-chesspiece1" src="http://fuscus.co.uk/wp/wp-content/uploads/2004/05/tut-chesspiece1.jpg" alt="" width="640" height="120" /></p>
<p>introduction to Maya&#8217;s UI (user interface) and step-by-step tutorial to model a simple chess piece.</p>
<p><img class="size-full wp-image-87 alignleft" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/1_maya_intro.pdf">modelling a pawn [1]<br />
</a><a href="http://fuscus.co.uk/wp/wp-content/uploads/2004/05/2_maya_cont.pdf">modelling a pawn [2]</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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