<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>fuscus &#187; beginnerLevel</title>
	<atom:link href="http://fuscus.co.uk/wp/archives/tag/beginnerlevel/feed" rel="self" type="application/rss+xml" />
	<link>http://fuscus.co.uk/wp</link>
	<description>Nick Fusco - 3D artist &#38; tutor</description>
	<lastBuildDate>Wed, 06 Oct 2010 15:03:02 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
		<item>
		<title>Photoshop working methods</title>
		<link>http://fuscus.co.uk/wp/archives/354</link>
		<comments>http://fuscus.co.uk/wp/archives/354#comments</comments>
		<pubDate>Tue, 05 Oct 2010 17:02:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginnerLevel]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=354</guid>
		<description><![CDATA[For a look at a few important working methods &#8211; here is a tutorial which covers various different working techniques for image editing and manipulation. basic selection &#8211; perfect first time&#8230; image cut out &#8211; cut/copy to new layer colour adjustment ➢ option 1: adjustment layer ➢ option 2: colour layer creating a shadow using [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-358" title="marble-feat" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/10/marble-feat.jpg" alt="" width="640" height="151" /><br />
For a look at a few important working methods &#8211; here is a tutorial which covers various different working techniques for image editing and manipulation.<br />
<span id="more-354"></span></p>
<ol>
<li>basic selection &#8211; perfect first time&#8230;</li>
<li>image cut out &#8211; cut/copy to new layer</li>
<li>colour adjustment<br />
➢ option 1: adjustment layer<br />
➢ option 2: colour layer</li>
<li>creating a shadow using channels</li>
</ol>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/10/phsh-workingMethods.pdf">↓ download PDF:  Photoshop working methods</a><br />
<a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/10/glassmarble.psd_.zip">↓ download source file (.psd)</a></p>
<p>For further tutorials on Photoshop and various techniques &#8211; take a look at the RSS feed from the PSD.TUTSPLUS website, showing the latest additions here in the right column. Here are a few suggestions.</p>
<ul>
<li><a href="http://psd.tutsplus.com/tutorials/tools-tips/a-comprehensive-introduction-to-photoshop-selection-techniques/">A Comprehensive Introduction to Photoshop Selection Techniques</a></li>
<li><a href="http://psd.tutsplus.com/tutorials/tools-tips/use-over-40-advanced-keyboard-shortcuts-to-create-a-reflective-timepiece/">Use Over 40 Advanced Keyboard Shortcuts to Create a Reflective Timepiece</a></li>
<li><a href="http://psd.tutsplus.com/tutorials/tools-tips/how-to-repair-scratches-tears-and-spots-on-an-old-photograph/">How To Repair Scratches, Tears, and Spots on an Old Photograph</a><br />
[<a href="http://webeyedea.info/wp/wp-content/uploads/2010/09/jenniLinden.tif.zip">direct download link - TIF, 10.6MB</a> - image © <a href="http://memory.loc.gov/ammem/index.html">The Library of Congress</a>]</li>
</ul>
<p>If you don&#8217;t have Photoshop here&#8217;s an online programme that&#8217;s a simplified version, powerful enough to create or edit imagery and it&#8217;s FREE. There&#8217;s no need to download the application; you use it online therefore it&#8217;s efficiency is dependent on the speed of your internet connection and the power of your computer. The website can be found at:-</p>
<p><a href="http://www.pixlr.com">www.pixlr.com</a></p>
<p>This is a very benevolent act by the developers to provide such a facility and not ask for anything in return except to show some appreciation by spreading the word on facebook, Twitter, LinkedIn or any other communication method you&#8217;d normally use, and in complete contrast to the large corporate software companies who&#8217;re marginalizing those who can&#8217;t afford to buy their products or the cost of the upgrades.</p>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/354/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation &#8211; Inverse &amp; Forward Kinematics</title>
		<link>http://fuscus.co.uk/wp/archives/206</link>
		<comments>http://fuscus.co.uk/wp/archives/206#comments</comments>
		<pubDate>Wed, 03 Mar 2004 12:30:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=206</guid>
		<description><![CDATA[Animation &#8211; Inverse &#38; Forward Kinematics Inverse &#38; Forward Kinematics The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg"><img class="alignnone size-full wp-image-205" title="tut-robot" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg" alt="" width="640" height="120" /></a></p>
<p>Animation &#8211; Inverse &amp; Forward Kinematics</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/9_maya_IK_FK.pdf">Inverse &amp; Forward Kinematics</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/206/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation &#8211; Morphing (Blend Shape)</title>
		<link>http://fuscus.co.uk/wp/archives/188</link>
		<comments>http://fuscus.co.uk/wp/archives/188#comments</comments>
		<pubDate>Fri, 20 Feb 2004 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=188</guid>
		<description><![CDATA[Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape. Morphing (Blend Shape) The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-189" title="tut-morph" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-morph.jpg" alt="" width="640" height="120" /></p>
<p>Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/8_maya_morph.pdf">Morphing (Blend Shape)</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/188/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation &#8211; attaching to Motion Path</title>
		<link>http://fuscus.co.uk/wp/archives/183</link>
		<comments>http://fuscus.co.uk/wp/archives/183#comments</comments>
		<pubDate>Mon, 26 Jan 2004 11:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=183</guid>
		<description><![CDATA[A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects. Animation &#8211; attaching to Motion Path The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-182" title="tut-spintop" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-spintop.jpg" alt="" width="640" height="120" /></p>
<p>A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/7_maya_anim_path.pdf">Animation &#8211; attaching to Motion Path</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/183/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animating the Bouncing Ball</title>
		<link>http://fuscus.co.uk/wp/archives/174</link>
		<comments>http://fuscus.co.uk/wp/archives/174#comments</comments>
		<pubDate>Thu, 08 Jan 2004 08:34:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=174</guid>
		<description><![CDATA[The animation classic &#8211; animating the bouncing ball. Animating the Bouncing Ball The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-173" title="tut-ball" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-ball.jpg" alt="" width="640" height="120" /><br />
The animation classic &#8211; animating the bouncing ball.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/6_maya_anim_ball.pdf">Animating the Bouncing Ball</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/174/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hypershade Texture Editor &#8211; Create an Eye</title>
		<link>http://fuscus.co.uk/wp/archives/167</link>
		<comments>http://fuscus.co.uk/wp/archives/167#comments</comments>
		<pubDate>Wed, 12 Nov 2003 16:15:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=167</guid>
		<description><![CDATA[Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye. Create an eye The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-165" title="tut-eye" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-eye.jpg" alt="" width="640" height="120" /><br />
Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/5_maya_eye.pdf">Create an eye</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/167/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>modelling chess pieces: the knight</title>
		<link>http://fuscus.co.uk/wp/archives/158</link>
		<comments>http://fuscus.co.uk/wp/archives/158#comments</comments>
		<pubDate>Fri, 03 Oct 2003 11:06:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=158</guid>
		<description><![CDATA[This tutorial introduces another way of creating models which is much more intuitive : &#8220;Box Modelling&#8221; using Polygons. &#8220;Box Modelling&#8221; using Polygons The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece-knight-4.jpg"><img class="alignnone size-full wp-image-157" title="tut-chesspiece-knight-4" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece-knight-4.jpg" alt="" width="640" height="120" /></a></p>
<p>This tutorial introduces another way of creating models which is much more intuitive : &#8220;Box Modelling&#8221; using Polygons.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/4_maya_polygons.pdf">&#8220;Box Modelling&#8221; using Polygons</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/158/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modelling chess pieces: the queen</title>
		<link>http://fuscus.co.uk/wp/archives/119</link>
		<comments>http://fuscus.co.uk/wp/archives/119#comments</comments>
		<pubDate>Sun, 28 Sep 2003 20:59:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=119</guid>
		<description><![CDATA[A tutorial delving further into NURBS models to get a basic understanding of how different component parts relate to each other with the aim of modeling the queen. modelling the queen The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-120" title="tut-chesspiece2" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-chesspiece2.jpg" alt="" width="640" height="120" /><br />
A tutorial delving further into NURBS models to get a basic understanding of how different component parts relate to each other with the aim of modeling the queen.</p>
<p><img class="alignleft wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/3_maya_cont_queen.pdf">modelling the queen</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/119/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modelling a simple chess piece</title>
		<link>http://fuscus.co.uk/wp/archives/88</link>
		<comments>http://fuscus.co.uk/wp/archives/88#comments</comments>
		<pubDate>Sun, 14 Sep 2003 17:48:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=88</guid>
		<description><![CDATA[introduction to Maya&#8217;s UI (user interface) and step-by-step tutorial to model a simple chess piece. modelling a pawn [1] modelling a pawn [2] The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-117" title="tut-chesspiece1" src="http://fuscus.co.uk/wp/wp-content/uploads/2004/05/tut-chesspiece1.jpg" alt="" width="640" height="120" /></p>
<p>introduction to Maya&#8217;s UI (user interface) and step-by-step tutorial to model a simple chess piece.</p>
<p><img class="size-full wp-image-87 alignleft" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/1_maya_intro.pdf">modelling a pawn [1]<br />
</a><a href="http://fuscus.co.uk/wp/wp-content/uploads/2004/05/2_maya_cont.pdf">modelling a pawn [2]</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://fuscus.co.uk/wp/archives/88/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

