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	<title>fuscus &#187; intermediateLevel</title>
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	<description>Nick Fusco - 3D artist &#38; tutor</description>
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		<title>Quick Particle Clouds</title>
		<link>http://fuscus.co.uk/wp/archives/37</link>
		<comments>http://fuscus.co.uk/wp/archives/37#comments</comments>
		<pubDate>Wed, 30 Jul 2008 17:07:51 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[intermediateLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=37</guid>
		<description><![CDATA[This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background [...]]]></description>
			<content:encoded><![CDATA[<p>This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background image.</p>
<p><img class="alignnone size-full wp-image-129" title="clouds-particle" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/07/clouds-particle.jpg" alt="" width="640" height="118" /></p>
<p>This tutorial requires familiarity with Maya Interface.<span id="more-37"></span></p>
<ul>
<li>Select &#8216;<em>Dynamics</em>&#8216; from the drop down menu in the module bar to display the menu</li>
<li>In the top menu select &#8216;<em>Particles</em>&#8216;, click &#8216;<em>Particle Tool</em>&#8216; and click &amp; drag to draw out some particles on the grid,  click Enter.</li>
<li>Open the Hypershade. In the &#8216;<em>Create</em>&#8216; Tab open Volumetric and click on &#8216;<em>Particle Cloud</em>&#8216;.</li>
<li>Assign the new &#8216;<em>Particle Cloud</em>&#8216; to the particles.</li>
<li>Select the newly created Particle Cloud, Lambert1 and in the perspective view Particles.</li>
<li>In the Hypershade create a Lambert Material and MMB click and drag over to &#8216;<em>ParticleCloud2SG</em>&#8216; Node; In the drop down menu choose &#8216;<em>Default</em>&#8216;. Disconnect &#8216;<em>Lambert1</em>&#8216; from its connected Node(s).</li>
<li>Select the &#8216;<em>ParticleShape1</em>&#8216; Node you just created and open the Attribute Editor</li>
<li>Scroll down to &#8216;<em>Render Attributes</em>&#8216;. In &#8216;<em>Particle Render Type</em>&#8216; select &#8216;<em>Cloud [s/w]</em>&#8216;.</li>
<li>Click on &#8216;<em>Current Render Type</em>&#8216;, then increase the newly generated Radius slider to a value of &#8217;2&#8242;(approx.)</li>
<li>In the Hypershade select &#8216;<em>ParticleCloud2</em>&#8216;, in &#8216;<em>Common Material Attributes</em>&#8216; load into the Transparency channel &#8216;<em>Cloud&#8217;(3D Textures)</em>&#8216;. Then select &#8216;<em>place3dTexture1</em>&#8216; Node, click &#8216;<em>Fit to group box</em>&#8216; button and change the colour to white.</li>
<li>Back in &#8216;<em>ParticleCloud2</em>&#8216; Tab under &#8216;<em>Transparency</em>&#8216; reduce Density to 0.255.Hit Render to view.</li>
<li>In the Render viewport marquee select a region of the cloud.</li>
<li>In the &#8216;<em>Cloud1</em>&#8216; Attributes under &#8216;<em>Cloud Attributes</em>&#8216; reduce Edge Thresh to 0.4 and increase Amplitude to 1.5(approx.).</li>
<li>Right click over marquee region in the Render View,under Render choose &#8216;<em>Render Region</em>&#8216;</li>
</ul>
<p>This method would be best used to render out a static cloud scene,then composited as a background,therefore the black background would be transparent if saved with an alpha channel i.e. as a Tiff file.</p>
<p>From here on by adjusting the parametres you&#8217;ve just edited and scaling the place3dTexture1 Node, then checking the changes in the Render View using Render Region you can change the characteristic of your cloud from thick/heavy to light and wispy. This quick tutorial requires you to act intuitively as possible with the proceedure and as there are multiple parameters for the connected nodes I&#8217;ve only touched on a very few; therefore it&#8217;s left to you to experiment further and if it all goes wrong just start again.</p>
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