Professor Bigheadbrain
Saturday, September 3rd, 2005
Quick demo for a series of animation shorts. (more…)
Nick Fusco – 3D artist & tutor
Saturday, September 3rd, 2005
Quick demo for a series of animation shorts. (more…)
Tuesday, October 1st, 2002

This was modelled using 3DMax’ s Patch Modelling technique, which I preferred for creating characters to the Box Modelling method. I thought it would conform to the computer games requisite maximum polygon count for a main character of 1000 polygons but it ended up being too high.
Because I got the first Fox model wrong and concentrated too much on realistic detail, I built another model; took the complete opposite approach and went for stylization, constructed it using triangles and ended up with a very low resolution model (250 polygons) that had much more character. (more…)
Friday, June 1st, 2001

This was the best hand I’d produced using the box modelling technique in 3DMax. My previous attempts using this approach had a tendency to result in a hand that looked like it was wearing a glove, even with the fingernails and knuckles added, due to the overall profile. With many hours of tweaking the model – a convincing hand can be produced.
Tuesday, May 1st, 2001

This little scene was created, off the cuff so to speak – when I’d become more proficient in 3DMax. At the time I was mainly concerned with making something that could be animated and exploring the program’s dynamic effects, i.e. turbulence and wind.
The image above is accompanied by a very short animation:
(more…)
Monday, May 1st, 2000

This was my first attempt at modelling in 3D StudioMax when I’d become more competent with the programme. At this point I was still self taught, I’d previously been using mainly Stratavision on the Macintoshand had also experimented with Amapi, Infini D and Pixels 3D as these were the easily available applications for the Mac before jumping over to Max on the PC. (more…)