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	<title>fuscus &#187; texturing</title>
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		<title>Hypershade Texture Editor &#8211; Create an Eye</title>
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		<pubDate>Wed, 12 Nov 2003 16:15:34 +0000</pubDate>
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		<description><![CDATA[Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye. Create an eye The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-165" title="tut-eye" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-eye.jpg" alt="" width="640" height="120" /><br />
Tutorial covering the Hypershade Texture Editor &#8211; Create an Eye.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/5_maya_eye.pdf">Create an eye</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
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