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	<title>fuscus</title>
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	<link>http://fuscus.co.uk/wp</link>
	<description>Nick Fusco - 3D artist &#38; tutor</description>
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		<title>Quick Particle Clouds</title>
		<link>http://fuscus.co.uk/wp/archives/37</link>
		<comments>http://fuscus.co.uk/wp/archives/37#comments</comments>
		<pubDate>Wed, 30 Jul 2008 17:07:51 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[intermediateLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=37</guid>
		<description><![CDATA[This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background [...]]]></description>
			<content:encoded><![CDATA[<p>This is a fast way of using Dynamics in Maya to create clouds, broken down in a quick step-by-step tutorial. The main advantage of this method is that it will render quickly (unless you place the camera inside the particle system) and it can be used withinin a 3D scene or as a 2D background image.</p>
<p><img class="alignnone size-full wp-image-129" title="clouds-particle" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/07/clouds-particle.jpg" alt="" width="640" height="118" /></p>
<p>This tutorial requires familiarity with Maya Interface.<span id="more-37"></span></p>
<ul>
<li>Select &#8216;<em>Dynamics</em>&#8216; from the drop down menu in the module bar to display the menu</li>
<li>In the top menu select &#8216;<em>Particles</em>&#8216;, click &#8216;<em>Particle Tool</em>&#8216; and click &amp; drag to draw out some particles on the grid,  click Enter.</li>
<li>Open the Hypershade. In the &#8216;<em>Create</em>&#8216; Tab open Volumetric and click on &#8216;<em>Particle Cloud</em>&#8216;.</li>
<li>Assign the new &#8216;<em>Particle Cloud</em>&#8216; to the particles.</li>
<li>Select the newly created Particle Cloud, Lambert1 and in the perspective view Particles.</li>
<li>In the Hypershade create a Lambert Material and MMB click and drag over to &#8216;<em>ParticleCloud2SG</em>&#8216; Node; In the drop down menu choose &#8216;<em>Default</em>&#8216;. Disconnect &#8216;<em>Lambert1</em>&#8216; from its connected Node(s).</li>
<li>Select the &#8216;<em>ParticleShape1</em>&#8216; Node you just created and open the Attribute Editor</li>
<li>Scroll down to &#8216;<em>Render Attributes</em>&#8216;. In &#8216;<em>Particle Render Type</em>&#8216; select &#8216;<em>Cloud [s/w]</em>&#8216;.</li>
<li>Click on &#8216;<em>Current Render Type</em>&#8216;, then increase the newly generated Radius slider to a value of &#8217;2&#8242;(approx.)</li>
<li>In the Hypershade select &#8216;<em>ParticleCloud2</em>&#8216;, in &#8216;<em>Common Material Attributes</em>&#8216; load into the Transparency channel &#8216;<em>Cloud&#8217;(3D Textures)</em>&#8216;. Then select &#8216;<em>place3dTexture1</em>&#8216; Node, click &#8216;<em>Fit to group box</em>&#8216; button and change the colour to white.</li>
<li>Back in &#8216;<em>ParticleCloud2</em>&#8216; Tab under &#8216;<em>Transparency</em>&#8216; reduce Density to 0.255.Hit Render to view.</li>
<li>In the Render viewport marquee select a region of the cloud.</li>
<li>In the &#8216;<em>Cloud1</em>&#8216; Attributes under &#8216;<em>Cloud Attributes</em>&#8216; reduce Edge Thresh to 0.4 and increase Amplitude to 1.5(approx.).</li>
<li>Right click over marquee region in the Render View,under Render choose &#8216;<em>Render Region</em>&#8216;</li>
</ul>
<p>This method would be best used to render out a static cloud scene,then composited as a background,therefore the black background would be transparent if saved with an alpha channel i.e. as a Tiff file.</p>
<p>From here on by adjusting the parametres you&#8217;ve just edited and scaling the place3dTexture1 Node, then checking the changes in the Render View using Render Region you can change the characteristic of your cloud from thick/heavy to light and wispy. This quick tutorial requires you to act intuitively as possible with the proceedure and as there are multiple parameters for the connected nodes I&#8217;ve only touched on a very few; therefore it&#8217;s left to you to experiment further and if it all goes wrong just start again.</p>
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		</item>
		<item>
		<title>2D Wally Worm</title>
		<link>http://fuscus.co.uk/wp/archives/32</link>
		<comments>http://fuscus.co.uk/wp/archives/32#comments</comments>
		<pubDate>Wed, 09 Apr 2008 14:02:05 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=32</guid>
		<description><![CDATA[I produced this an example for our animation students to demonstrate the use of Maya, Moho, Photoshop, GarageBand as visual and audio elements that could then be composited together in After Effects (in this case) or Final Cut Pro.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-140" title="wallywonder" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/04/wallywonder.jpg" alt="" width="640" height="268" /></p>
<p>I produced this an example for our animation students to demonstrate the use of Maya, Moho, Photoshop, GarageBand as visual and audio elements that could then be composited together in After Effects (in this case) or Final Cut Pro.<span id="more-32"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11443053&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=2e3e4d&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://vimeo.com/moogaloop.swf?clip_id=11443053&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=2e3e4d&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>2D Fox</title>
		<link>http://fuscus.co.uk/wp/archives/29</link>
		<comments>http://fuscus.co.uk/wp/archives/29#comments</comments>
		<pubDate>Tue, 08 Apr 2008 14:33:02 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=29</guid>
		<description><![CDATA[This little test animation was done with Moho. A great, intuitive 2D programme that I was working through as it had been recently introduced to the course curriculum. I thought I&#8217;d create something that would compliment the current Fox project that was on the go at the time. There&#8217;s a great feel to the programme, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-136" title="2dfox" src="http://fuscus.co.uk/wp/wp-content/uploads/2008/04/2dfox.jpg" alt="" width="640" height="198" /></p>
<p>This little test animation was done with Moho. A great, intuitive 2D programme that I was working through as it had been recently introduced to the course curriculum.<span id="more-29"></span> I thought I&#8217;d create something that would compliment the current Fox project that was on the go at the time.  There&#8217;s a great feel to the programme,  which is something that&#8217;s rarely said about the digital environment, it really wants to animate anything in it.<br />
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		<item>
		<title>Wally Worm &#8211; the weightlifting wonder</title>
		<link>http://fuscus.co.uk/wp/archives/99</link>
		<comments>http://fuscus.co.uk/wp/archives/99#comments</comments>
		<pubDate>Tue, 02 May 2006 20:11:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[storyboard]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=99</guid>
		<description><![CDATA[The idea for Wally Worm was for a series of short animations that involved the character being in different situations, that more often than not, ended in an unfortunate outcome for Wally. However, in the tradition of classic cartoon characters, he&#8217;s invulnerable and always returns in a new scenario non the worse (Or wiser) for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-100" title="wally-weight" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/wally-weight.jpg" alt="" width="640" height="329" /></p>
<p>The idea for Wally Worm was for a series of short animations that involved the character being in different situations, that more often than not, ended in an unfortunate outcome for Wally.<span id="more-99"></span> However, in the tradition of classic cartoon characters, he&#8217;s invulnerable and always returns in a new scenario non the worse (Or wiser) for any prior misfortune. Later I thought he looked too likeable to suffer such adversities, and therefore the pathos in the humor wouldn&#8217;t really work; he looks more like a character you&#8217; d laugh with than at. Everyone who&#8217; s seen the storyboard likes the frame shown above the most &#8211; you can see the rest of the storyboard here&#8230;</p>
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		<item>
		<title>Professor Bigheadbrain</title>
		<link>http://fuscus.co.uk/wp/archives/150</link>
		<comments>http://fuscus.co.uk/wp/archives/150#comments</comments>
		<pubDate>Sat, 03 Sep 2005 16:04:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=150</guid>
		<description><![CDATA[Quick demo for a series of animation shorts. Professor Bigheadbrain continually experiments in his lab on experimental experiments that always go wrong. He was born in a lab from a genetic experiment that went wrong and in the interests of pointless academic science he&#8217;s used for observational purposes. He&#8217;s demented and so unsuccesfull in his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/prof-bighead.jpg"><img class="alignnone size-full wp-image-152" title="prof-bighead" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/prof-bighead.jpg" alt="" width="640" height="230" /></a></p>
<p>Quick demo for a series of animation shorts.<span id="more-150"></span><br />
Professor Bigheadbrain continually experiments in his lab on experimental experiments that always go wrong. He was born in a lab from a genetic experiment that went wrong and in the interests of pointless academic science he&#8217;s used for observational purposes. He&#8217;s demented and so unsuccesfull in his work that he accidentally made contact with an alien life form that thought he was a primordial distant ancestor until he blew up the alien planet while experimenting on the spaceships Turbo Time Displacement matter Extrapolator which simultaniously transported Prof Bhb back to Earth where he was originally; incarcerated in his laboratory which is really a cell in a psychiatric hospital.<br />
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		<item>
		<title>clock</title>
		<link>http://fuscus.co.uk/wp/archives/299</link>
		<comments>http://fuscus.co.uk/wp/archives/299#comments</comments>
		<pubDate>Thu, 03 Feb 2005 23:42:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[worksamples]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=299</guid>
		<description><![CDATA[This little animation was done on the spot, in a manner of speaking, for a company who were looking for artwork to test the 3G (Or 2G as it was then) mobile phone network before it was opened for commercial, public use. They asked me to put something together and the next day I took [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-300" title="clock" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/clock.jpg" alt="" width="640" height="230" /></p>
<p>This little animation was done on the spot, in a manner of speaking, for a company who were looking for artwork to test the 3G (Or 2G as it was then) mobile phone network before it was opened for commercial, public use.<span id="more-299"></span> They asked me to put something together and the next day I took it to their office on a CD (no memory sticks back then) because their internet connection was temporarily down and so was the website. They had quite a lot of 2D artwork which had been tested and wanted to try broadcasting some animation. I&#8217;d previously sent them some abstract animations which were very low file sizes due to the then narrow bandwidth and this piece was a little more adventurous.</p>
<a id="wpfp_22e2755d1aaa408dfc20322132968bf1" style="width:320px; height:240px;" class="flowplayer_container"></a>
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		<item>
		<title>Animation &#8211; Inverse &amp; Forward Kinematics</title>
		<link>http://fuscus.co.uk/wp/archives/206</link>
		<comments>http://fuscus.co.uk/wp/archives/206#comments</comments>
		<pubDate>Wed, 03 Mar 2004 12:30:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=206</guid>
		<description><![CDATA[Animation &#8211; Inverse &#38; Forward Kinematics Inverse &#38; Forward Kinematics The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.]]></description>
			<content:encoded><![CDATA[<p><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg"><img class="alignnone size-full wp-image-205" title="tut-robot" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-robot.jpg" alt="" width="640" height="120" /></a></p>
<p>Animation &#8211; Inverse &amp; Forward Kinematics</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/9_maya_IK_FK.pdf">Inverse &amp; Forward Kinematics</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
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		<title>Animation &#8211; Morphing (Blend Shape)</title>
		<link>http://fuscus.co.uk/wp/archives/188</link>
		<comments>http://fuscus.co.uk/wp/archives/188#comments</comments>
		<pubDate>Fri, 20 Feb 2004 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=188</guid>
		<description><![CDATA[Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape. Morphing (Blend Shape) The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-189" title="tut-morph" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-morph.jpg" alt="" width="640" height="120" /></p>
<p>Mayas Blend Shape modifier, commonly termed Morpher or Morph Tool in other 3D applications, is a quick, easy and flexible way to create morphing effects. This tutorial introudces this technique on a simple shape.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/8_maya_morph.pdf">Morphing (Blend Shape)</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
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		<title>Animation &#8211; attaching to Motion Path</title>
		<link>http://fuscus.co.uk/wp/archives/183</link>
		<comments>http://fuscus.co.uk/wp/archives/183#comments</comments>
		<pubDate>Mon, 26 Jan 2004 11:59:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=183</guid>
		<description><![CDATA[A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects. Animation &#8211; attaching to Motion Path The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-182" title="tut-spintop" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-spintop.jpg" alt="" width="640" height="120" /></p>
<p>A tutorial introducing Motion Paths which are common to all 3D applications and used to control the directional movement of objects.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/7_maya_anim_path.pdf">Animation &#8211; attaching to Motion Path</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
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		<title>Animating the Bouncing Ball</title>
		<link>http://fuscus.co.uk/wp/archives/174</link>
		<comments>http://fuscus.co.uk/wp/archives/174#comments</comments>
		<pubDate>Thu, 08 Jan 2004 08:34:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D tutorial]]></category>
		<category><![CDATA[beginnerLevel]]></category>

		<guid isPermaLink="false">http://fuscus.co.uk/wp/?p=174</guid>
		<description><![CDATA[The animation classic &#8211; animating the bouncing ball. Animating the Bouncing Ball The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-173" title="tut-ball" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/tut-ball.jpg" alt="" width="640" height="120" /><br />
The animation classic &#8211; animating the bouncing ball.</p>
<p><img class="alignleft size-full wp-image-87" title="PDF icon" src="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/PDF.png" alt="PDF icon" width="46" height="46" /><a href="http://fuscus.co.uk/wp/wp-content/uploads/2010/05/6_maya_anim_ball.pdf">Animating the Bouncing Ball</a></p>
<blockquote><p>The tutorial relates common principles to 3D modeling. Although written prior to the AutoDesk version of Maya, the tools and techniques are still applicable, however some of the functions have been renamed and the drop down menus stripped down and simplified from the Alias version.</p></blockquote>
]]></content:encoded>
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